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Minor Scale
Game Production and Distribution
Minor Scale: The Critter Crescendo
There is no better way to apply years of knowledge than with a project that embodies the realities of your chosen field. Instead of simply taking another set of courses the goal was to create an entirely developed game of our choosing within a year's time as a team. This project required extensive knowledge of the game industry pipeline, coordination with fellow developers on the team, and the eventual learning curve of publishing and distribution. As a producer my responsibilities ranged from setting up meetings to handling all the business and financial dealings. I was fortunate enough to be chosen as art director as well shaping the overall visual presentation of the final product being a mix of 2D assets combined with 3D environments. It had an emphasis on a Paper Mario and cut out style of games. What made the project unique was its combination of rhythm game and tower defense. Below is a list that comprised my responsibilities for the run of this project.
Responsibilites:
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Team coordination
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Art Direction
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Branding Direction
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Game Distribution and publishing
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Financial management
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Website management
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Presentation
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Pitching
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Marketing
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Team mediation
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Stand up coordinator
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Scheduling
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Research
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